New job Audio Designer in Quebec

Audio Designer

Company : Ubisoft
Salary : Details not provided
Location : Quebec

Full Description

Job Description


As an Audio Designer at Ubi MTL, you will oversee the artistic content, design and technical aspects (pipeline) that pertain to sound (music and/or sound effects) in the game.

What you'll do:

  • Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) to understand sound needs and have an broad idea of the game;
  • Set out sound mechanisms in the game based on the game style so that the sounds and music suit the creative direction;
  • Help define sound design in the game and artistic and technical components (pipeline) whenever possible;
  • Know the limits and advantages of the tools to design sound and concepts in order to propose a realistic scope and avoid developments that will removed due to technical constraints;
  • Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary;
  • Communicate the sound design to the other working units that are involved;
  • Take part in game creation through creative cells to enhance the gameplay experience and player immersion from a sound perspective;
  • Determine project sound needs and ensure that the necessary/relevant resources are produced;
  • When outsourcing work, list the special effects, foleys, atmospheres and music to be produced and send the production order to the sound studio;
  • Create sound and special effects for the game;
  • Validate the results of the order sent to the sound studio and request adjustments whenever necessary;
  • Validate the foley recording sessions with the sound technician and foley artists to ensure that quality standards are met;
  • Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds);
  • Manage and supervise sound integration by other working units (code, level design, animation, etc);
  • Set out audio test plans with the QA team to test and debug audio components;
  • Help plan audio production several months in advance and follow up throughout production;
  • Take part in voice recording by providing input to the voice director on dialogues: whenever necessary ensure that intonations, intentions and projections are credible in light of the scenario;
  • Validate/supervise the music recording sessions whenever necessary;
  • Manage human resource needs for the audio team whenever necessary;
  • Play an active role in debugging and ensure that the final product meets quality standards;
  • Carry out all other related tasks.

Qualifications


What you bring to the team:

  • Professional experience in audio;
  • Gaming experience and industry knowledge;
  • Music, film, television production experience as a sound technician or foley artist;
  • Attention to detail;
  • Open-mindedness, adaptability, flexibility;
  • Ability to manage emergencies and priorities;
  • Work-related passion and curiosity;
  • Sense of esthetics;
  • Ability to clearly explain complex ideas;
  • Excellent knowledge of Pro Tools, Sound Forge and MIDI;
  • Extensive musical knowledge as a musician and/or composer;
  • Basic knowledge of audio and studio equipment and SFX libraries;
  • Knowledge of other production working units.

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

What to send our way

  • Your CV, highlighting your background and skills
  • A portfolio of your best work (us a link to your personal website or online portfolio)

A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.

About us

Creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich players’ lives with original and memorable gaming experiences. We develop iconic franchises that engage millions around the world, like Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs – and, well, we can’t disclose all our secrets just yet.

Our biggest strength is – and always will be – our people: the immensely talented team members surrounding, supporting, and producing the high-quality games that have made our studio what it is today.

When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection: an environment with a variety of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. Here, our shared desire to dream big, take risks, and constantly improve contributes to the innovation and boundary-pushing that ultimately leads to our collective success.


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